The Final Hud Design Layout and Evaluation

Overall I am happy with the outcome of my HUD Interface, I feel I’ve met the clients requirements and delivered it in a unique way that fits my style for game. Its placed in the streets of London, using the map that was originally traced with the pen tool in illustrator over a Google map image of…

Research on existing car dashboards

Racing games take all inspiration from driving in real life. Therefore using dashboards as templates is an important part of the design process. Different types of cars harbor different types of dashboards both practically and aesthetically. The basic car dashboard:  Here, you can see an example of a basic dashboard, all of these features are essential for…

Teams for Hud Design

Below I have created 3 title backgrounds for the teams with their effect/brand-   I felt that for the style of my game, I didn’t want to clutter it too much with designs all over the interface, therefore to represent the teams I wanted to have the team names with an effect over it that would…

Branding copyright and intellectual property

Intellectual property is any creative product that is owned by a person, in addition it consists of several concepts that help portray, maintain and protect this. One concept which is deemed vital in the Media industry is copyrighting of intellectual property. A ‘copyright’ is essentially a safeguard placed on your brand/product to prevent someone else from stealing…

Animated Loading Circle

The idea was to include this loading circle in my HUD, I wanted it to transition into the  tick, to represent that the checkpoint was reached. I came across this idea when I wanted to make more sections of the HUD flow fluidly and attract the players attention, in addition to giving it a photo realistic look. I felt…

Design process 

  Sketches and experimenting with ideas, and learning new techniques. As I was still getting into grips with different software I took most of the early period of my assignment to test out more of the features  of programs such as illustrator. Exploring new effects and find out some of its outcomes  was a very helpful…

Research and analysis: Interfaces

Driving games fall under the genre of “Racing”and are a cornerstone in gaming. First seeing action in 1970’s arcades, they used steering wheels/arcade sticks as their method of control and  have since moved to consoles, adapting  the “Pad” as a controller. Due to this, games have grown in popularity and are still the reason many people buy…

Feedback

During the feedback we all took turns to look at each others work and give some tips and improvements to help one another make their designs better and understand if stuck, what to do next.I  found the the crit a very helpful session. From my first crit,I had come up with some ideas for my…

Planning for Hud Design

Week One – Begin Research, complete first two points from Task 2 Week Two – Finish all of Task 2 Week Three – Start using more of Illustrator and explore different techniques Week Four –  Develop and add more to research as I go along and explore themes Week Five –  Focus on a theme…